Search found 72 matches

by n9yty
13 Jan 2011, 11:30
Forum: Scan Tailor
Topic: Building Scan Tailor on OSX
Replies: 106
Views: 120082

Re: Building Scan Tailor on OSX

You can do what you like. :) I just set up an entirely separate build system so that you could control the versions of various components and not need the overhead or dependencies of macports. But whatever works for you, feel free to use it.
by n9yty
12 Jan 2011, 20:36
Forum: Scan Tailor
Topic: Building Scan Tailor on OSX
Replies: 106
Views: 120082

Re: Building Scan Tailor on OSX

Did you use the script in the packaging directory? There is a read me in there too, should have you covered.
by n9yty
02 Jan 2011, 20:45
Forum: Scan Tailor
Topic: First build with automatic dewarping
Replies: 131
Views: 154375

Re: First build with automatic dewarping

Hi all, sorry, I am overly preoccupied with other projects and have not checked in here for a while. However, someone pinged me to release a build for the Mac with this automatic dewarping. (Looks like my changes to fix the crash on the Mac with zones never made it into the source repository, insert...
by n9yty
27 Nov 2010, 21:12
Forum: Scan Tailor
Topic: Building Scan Tailor on OSX
Replies: 106
Views: 120082

Re: Building Scan Tailor on OSX

Does anyone know...does ScanTailor render images in RGB format or in CMYK format? If they are rendered in CMYK format, is it possible to render them in RGB? Thanks. You might get a better reply if you create a new topic in the main ScanTailor area instead of under this thread on building it for OS ...
by n9yty
17 Nov 2010, 01:17
Forum: Scan Tailor
Topic: Building Scan Tailor on OSX
Replies: 106
Views: 120082

Re: Building Scan Tailor on OSX

Did you watch the scantailor tutorial video that walks you through the process?

As to the "About" modal dialog that drops down, hit ESC key to dismiss it.
by n9yty
03 Nov 2010, 22:36
Forum: Scan Tailor
Topic: Mac problem - contextual menus cause crash
Replies: 30
Views: 29466

Re: Mac problem - contextual menus cause crash

The log you produced is quite interesting. aboutToHide() was fired first and issued deleteLater() on ZoneContextMenuInteraction. 125 ms after that, triggered() was fired. Fine - could be some animation or something. 746 ms later, ZoneContextMenuInteraction finally gets destroyed. What took it so lo...
by n9yty
03 Nov 2010, 17:26
Forum: Scan Tailor
Topic: Mac problem - contextual menus cause crash
Replies: 30
Views: 29466

Re: Mac problem - contextual menus cause crash

Back to the delaying of menuAboutToHide().... Using your suggestion: if (m_extraDelaysDone < 500) { ++m_extraDelaysDone; QTimer::singleShot(0, this, SLOT(menuAboutToHide())); return; } I kept expanding the iterations it would re-schedule the signal... When I tried 500, I finally got it to fire trigg...
by n9yty
03 Nov 2010, 17:10
Forum: Scan Tailor
Topic: Mac problem - contextual menus cause crash
Replies: 30
Views: 29466

Re: Mac problem - contextual menus cause crash

Tulon wrote:As triggered() comes first, ZoneContextMenuInteraction is guaranteed to still be alive.
But on the Mac, triggered() does not come first. :)
by n9yty
03 Nov 2010, 16:34
Forum: Scan Tailor
Topic: Mac problem - contextual menus cause crash
Replies: 30
Views: 29466

Re: Mac problem - contextual menus cause crash

And since the aboutToHide() is removing the *Interaction object, if the trigger does fire later it will crash as there is nothing to receive the signal, right? This got me thinking. If the *Interaction object was already destroyed by the time triggered() signal was dispatched, there would be no cra...
by n9yty
02 Nov 2010, 15:58
Forum: Scan Tailor
Topic: Mac problem - contextual menus cause crash
Replies: 30
Views: 29466

Re: Mac problem - contextual menus cause crash

So, if we delay aboutToHide() handler for a longer period than fade-out animation or whatever if causing a delay on the Qt side, we are fine. Again, we might automatically adjust the delay if we do get menuItemTriggered() after menuAboutToHide(). And no, system load won't affect this, as two events...