To make DIY book binding a simpler process, I think it would be nice to give non-CLI people a chance to go and try it. I created Bindery a year ago for just that reason, but I haven't had time to work on it for a very long time.
I rewrote most of the application last weekend and I think it is beta-quality at this point.
Windows
For those using Windows, I have great news for you:
I've tortured my scripts for a few days now and I finally have a solid build process for Windows. Everything works with this binary except for PDF and PostScript binding, but that has been buggy for Linux as well. DjVu binding works perfectly on all platforms and I'll try iron out the binding bugs within the next day or two.
Downloading
You can grab the zipfile from here (it's around 16 MB): https://github.com/downloads/Blender3D/ ... dery24.zip
Just unzip it and run bindery.exe.
Any feedback would be nice.
Linux
For all the Linux users:.
You will need these packages to obtain and run it:
- Git
- Python 2.7
- PyQt4
- DjVuLibre
- Possibly more?
If you run Arch Linux like me, you're in luck, as I keep a Bindery package in the AUR:
Code: Select all
sudo packer -S bindery
Code: Select all
git clone git://github.com/Blender3D/Bindery.git bindery
Code: Select all
cd bindery
make
Mac OS X
I have no experience with Bindery on a Mac, but I do know that all of the software components should run on Mac OS X. The procedure should be similar to the steps used for Linux, if anyone's interested, and if you get any software errors, I will gladly try and fix them. I'd like to support as many operating systems as i can.
Feedback of any sort would be nice, as cowboy coding does have its downsides